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California City Expedition Update!
For those of you who have signed up for the BLDGBLOG/Atlas Obscura "expedition to the geoglyphs of nowhere" trip tomorrow afternoon, March 20, part of the first annual international Obscura Day, I wanted to touch base briefly about what will actually occur out there.
First of all, I'm excited—I think this will be a lot of fun, and I look forward to meeting lots of you and exploring the abandoned geometry of a city that was never fully built in the first place (and about which you can read a bit more here). Even CNN is excited, writing that nearly "200 people have committed to a trip to California City, California, a planned city in the middle of the Mojave Desert that was never finished. It is now home to about 15,000 people, many of whom live within a surrounding network of crumbling roads, the vestiges of the abandoned city plan."
Augmented Sculpture – Grosse8 & Lichtfront
In January 2010 the Cologne based design agencies Grosse8 and Lichtfront presented their cross-media installation titled Augmented Sculpture. The core of the installation is a 2.5m tall wooden form that builds the screen for a 360° projection.
Federation Tower Moscow City District Tour
Below is a virtual tour of the City District in Moscow with a focus on the Mirax Federation Tower:
Two L.A. Evenings
This is just a quick reminder to anyone in Los Angeles that Architizer's official L.A. launch party is tonight down at the A+D Museum's new location on Wilshire Boulevard. Stop by Architizer for more details—but it should be a beautiful evening to be out and about, and things kick off at 6:30pm.
This is a further reminder, as well, that Peter Cook of Archigram and Crab Studio will be throwing open the doors for a new exhibition over at SCI-Arc tomorrow night: London Eight features work by professors and their "proteges" from the Bartlett School of Architecture in London. Tomorrow night—Friday, March 19—also includes a group discussion, moderated by Peter Cook, with Yousef Al-Mehdari, Pascal Bronner, Johan Hybschmann, CJ Lim, marcosandmarjan, and Mark Smout and Laura Allen of Smout Allen. That's at 6pm. Hope to see you at both events!
London Twitter Cloud Updated Movie
An update movie on our data collection via Twitter in association with urbantick. The data covers a weekend period from Friday evening to Monday morning containing 380,000 individual tweets. Within these 60,000 were geo-referenced, tweeted by 5,500 individual users.
Paint Jobs I & II
Mapheads will no-doubt appreciate the world's largest compass etched into the Mojave desert here.
Museum Plaza - Louisville, Kentucky
The video below was produced for an exhibition featuring the proposed Museum Plaza building for Louisville, Kentucky.
Museum Plaza from Brooklyn Digital Foundry on Vimeo.
Building design by the Office for Metropolitan Architecture; video direction and production by Brooklyn Digital. Music by Mouse on Mars (via O.M.A.).
Urban Research
[Image: San Francisco, as seen from the cockpit of a 747; photo by Olivier Roux].
The last few days have been pretty awesome. We've been road-tripping up from Los Angeles to Reno for a dinner with author William Fox, Matthew Coolidge of the Center for Land Use Interpretation, landscape activist Lucy Lippard, Land Arts of the American West co-founder Bill Gilbert, cultural programmer Dorothy Dunn, Steve Wells of the Desert Research Institute (DRI), Libby Robin from the National Museum of Australia, and the staff of the Nevada Museum of Art's Center for Art + Environment; we spent the day yesterday on a tour of the DRI's ice core research facilities, its micro-atmospheric testing rooms (like characters in a Borges story, they once used their equipment to test the metal content in the ink letters of a Gutenberg Bible in order to identify those letters' near-millennium-old liquid chemistry), and the DRI's full-scale virtual reality room.
G.Basalla: The Evolution of Technology
George Basalla’s book called “The Evolution of Technology” (Cambridge University Press, 1988) is another important resource for the game controller project. In this volume, the authors describes his theory of technological change based on the history of technology, economic history and anthropology. The whole book is driven by a strong theoretical perspective: the analogy between the evolution of technical objects and the evolutionary metaphor in order to show to that this metaphor can give insights otherwise unavailable to the history of technology
Basalla uses the term “evolution” as a metaphor “at the heart of all extended analytical and critical thought” and highlight it as useful to apply this concept from biological evolution to evolution in technology. Initially this analogy was used from technology to biology (to describe living organisms in mechanical terms) and then the other way around, as a way to arrange technical objects into “genera, species and varieties and proceed from this classificatory exercise to the construction of an evolutionary tree illustrating the connections between the various forms of mechanical life”. To him the difference is the following:
“the evolutionary metaphor must be approached with caution because there are vast differences between the world of the made and the world of the born. One is the result of purposeful human activity, the other the outcome of a random natural process. One produces a sterile physical object, the other a living being capable of reproducing itself. (…) Technological evolution has nothing comparable to the mass extinctions that are of interest to evolutionary biologists. History does not record any widespread, cataclysmic extinctions of entire classes of artifacts, although something similar might occur on a local level in remote communities or on isolated islands”
The Dark Cities
26 years ago, the Guggenheim hosted an exhibition of work by Will Insley, focusing particularly on Insley's project ONECITY.
[Image: ONECITY by Will Insley; image via The Nonist].
Empty Paris
Pruned posted an image the other day by artist Nicolas Moulin (more of whose work can be seen over at Vulgare ). Looking into Moulin's work further, however, I came across another series he produced a little more than a decade ago called Vider Paris. Here, we see Paris transformed into an abandoned maze of lifeless streets. Every building is sealed shut behind a seamless, Berlin Wall-like concrete monolith.
[Images: From Vider Paris (1998-2001) by Nicolas Moulin, courtesy of Galerie Chez Valentin].
Open
Now that Landscapes of Quarantine is up and open for view—and will be until April 17—we're off for a quick vacation. The opening night was amazing; thanks to everyone who came out, to everyone who helped set up, and to everyone whose work appears in the show. Thanks, especially, to Glen Cummings of MTWTF for a fantastic exhibition design, and to Josh Hearn and César Cotta for sticking around all week for 3am vinyl installations, multiple coats of paint, and more.
[Image: Outside-in: looking into Brian Slocum's panel installation (left) and Jeffrey Inaba's/C-LAB's temporary sidewalk pavilions, built from Tyvek and blown air, at Storefront for Art and Architecture; photo by Nicola Twilley].
Paris metro interactive map
On the most interesting “static” map I’ve ever seen is the “indicateur d’itinéraires” located on some of the metro station in Paris (this one is close to the entrance of Ligne 1 in Paris Gare de Lyon). You press the number of the metro station that you want to reach with the keyboard below and the suggested route appears displayed on the lights on the board.
