<?xml version="1.0" encoding="UTF-8"?>
<feed xmlns="http://www.w3.org/2005/Atom">
  <title>Planetaki Planet gaming</title>
  <link href="http://www.planetaki.com/gaming" rel="alternate"/>
  <updated>2008-05-20T11:08:17+00:00</updated>
  <id>planetaki.com:1329</id>
  <author>
    <name>Planetaki - Planet gaming</name>
    <email>hello@planetaki.com</email>
  </author>
  <entry>
    <title>Famous Gamer: Melissa Joan Hart</title>
    <updated>2010-03-11T13:46:14+00:00</updated>
    <published>2010-03-11T13:31:12+00:00</published>
    <id>planetaki.com:1329:post:67376734</id>
    <link href="http://feedproxy.google.com/~r/gamertell/~3/eQFN0PZEXt0/" rel="alternate"/>
    <link href="http://www.planetaki.com/gaming/posts/67376734" rel="full"/>
    <summary type="html">&lt;p&gt;Section: &lt;a href="http://www.gamertell.com/gaming/archives/category/Exclusives/" target="_blank"&gt;Exclusives&lt;/a&gt;, &lt;a href="http://www.gamertell.com/gaming/archives/category/originals/" target="_blank"&gt;Originals&lt;/a&gt;, &lt;a href="http://www.gamertell.com/gaming/archives/category/features/" target="_blank"&gt;Features&lt;/a&gt;, &lt;a href="http://www.gamertell.com/gaming/archives/category/Interviews/" target="_blank"&gt;Interviews&lt;/a&gt;, &lt;a href="http://www.gamertell.com/gaming/archives/category/Handhelds/" target="_blank"&gt;Handhelds&lt;/a&gt;, &lt;a href="http://www.gamertell.com/gaming/archives/category/iphone-ipod-touch/" target="_blank"&gt;iPhone &amp;amp; iPod Touch&lt;/a&gt;, &lt;a href="http://www.gamertell.com/gaming/archives/category/game-genres/" target="_blank"&gt;Genres&lt;/a&gt;, &lt;a href="http://www.gamertell.com/gaming/archives/category/Arcade/" target="_blank"&gt;Arcade&lt;/a&gt;, &lt;a href="http://www.gamertell.com/gaming/archives/category/Puzzle/" target="_blank"&gt;Puzzle&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;img title="" src="http://admintell.napco.com/ee/images/uploads/gamertell/melissa_joan_hart_300.jpg" height="363" onload="resizeImage( this )" alt="melissa joan hart media head shot" align="right" width="300"/&gt;I interviewed Melissa Joan Hart a few month ago for &lt;a href="http://www.gamertell.com/gaming/comment/recession-effect-the-end-of-geek-play-and-girls-of-gaming-magazines/" target="_blank"&gt;Geek Monthly &lt;/a&gt;magazine (which, of course, was not published because the mag was shut down).&lt;/p&gt;</summary>
    <content type="html">&lt;p&gt;Section: &lt;a href="http://www.gamertell.com/gaming/archives/category/Exclusives/" target="_blank"&gt;Exclusives&lt;/a&gt;, &lt;a href="http://www.gamertell.com/gaming/archives/category/originals/" target="_blank"&gt;Originals&lt;/a&gt;, &lt;a href="http://www.gamertell.com/gaming/archives/category/features/" target="_blank"&gt;Features&lt;/a&gt;, &lt;a href="http://www.gamertell.com/gaming/archives/category/Interviews/" target="_blank"&gt;Interviews&lt;/a&gt;, &lt;a href="http://www.gamertell.com/gaming/archives/category/Handhelds/" target="_blank"&gt;Handhelds&lt;/a&gt;, &lt;a href="http://www.gamertell.com/gaming/archives/category/iphone-ipod-touch/" target="_blank"&gt;iPhone &amp; iPod Touch&lt;/a&gt;, &lt;a href="http://www.gamertell.com/gaming/archives/category/game-genres/" target="_blank"&gt;Genres&lt;/a&gt;, &lt;a href="http://www.gamertell.com/gaming/archives/category/Arcade/" target="_blank"&gt;Arcade&lt;/a&gt;, &lt;a href="http://www.gamertell.com/gaming/archives/category/Puzzle/" target="_blank"&gt;Puzzle&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;img title="" src="http://admintell.napco.com/ee/images/uploads/gamertell/melissa_joan_hart_300.jpg" height="363" onload="resizeImage( this )" alt="melissa joan hart media head shot" align="right" width="300" /&gt;I interviewed Melissa Joan Hart a few month ago for &lt;a href="http://www.gamertell.com/gaming/comment/recession-effect-the-end-of-geek-play-and-girls-of-gaming-magazines/" target="_blank"&gt;Geek Monthly &lt;/a&gt;magazine (which, of course, was not published because the mag was shut down).&lt;/p&gt;

&lt;p&gt;At the time she was still getting ready for &lt;i&gt;Dancing with the Stars&lt;/i&gt; (she was eventually given the fancy dance boot late October 2009). Hart is an actress, producer and occasional director but is best remembered as spunky Clarissa on &lt;i&gt;Clarissa Explains It All &lt;/i&gt; and Sabrina on &lt;i&gt;Sabrina the Teenage Witch&lt;/i&gt; (the latter of which has inspired a few video games). At the time of the interview she was hinting at returning to TV but now it&amp;#8217;s known that she&amp;#8217;ll be starring with Joey Lawrence in an ABC show called &lt;i&gt;Melissa &amp;amp; Joey&lt;/i&gt;.&lt;/p&gt;

&lt;p&gt;In our talking about things that she geeks out about, she mentioned two iPhone (and iPod Touch) games: &lt;i&gt;Flight Controller &lt;/i&gt;and &lt;i&gt;Uni Sudoku&lt;/i&gt;.&lt;/p&gt;

&lt;p&gt;Here&amp;#8217;s what she said about &lt;i&gt;Flight Controller&lt;/i&gt;:&lt;/p&gt;

&lt;blockquote&gt;&lt;p&gt;I&#8217;m so obsessed. I was playing on an airplane the other day, playing it walking on the plane and the pilot was behind me and he was like, &#8220;Are you trying to bomb an aircraft carrier?&#8221;&lt;/p&gt;

&lt;p&gt;I was like, &#8220;No, nono, I was trying to land planes,&#8221; and he was like, &#8220;Well, you need to try and land it from the other direction,&#8221; and I as like, &#8220;Well tell the game that because it&#8217;s not letting me.&#8221;&lt;/p&gt;

&lt;p&gt;It was funny&lt;/p&gt;

&lt;p&gt;...It&#8217;s got three different airfields you can land on, either in Hawaii, the double runways or the really hard one is the aircraft carrier.&lt;/p&gt;&lt;/blockquote&gt;

&lt;p&gt;And concerning &lt;i&gt;Uni Sudoku&lt;/i&gt; she said:
&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;Sudoku is my new obsession.&lt;/p&gt;

&lt;p&gt;On the iPhone. I&#8217;d play it anywhere but I prefer it on the iPhone because it tells you if you are wrong.&lt;/p&gt;

&lt;p&gt;I use on called &lt;i&gt;Uni Sodoku&lt;/i&gt;. I like that one. My brother has a different one, I&#8217;ve used that one two. They&#8217;re all a little different but I guess I&#8217;ve just gotten used to the way this one works.&lt;/p&gt;&lt;/blockquote&gt;

&lt;p&gt;She also said she wanted more &lt;a href="http://twitter.com/MellyJHart" target="_blank"&gt;Twitter followers so go ahead and help her out with that&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;Read [&lt;a href="http://www.gamertell.com/gaming/comment/recession-effect-the-end-of-geek-play-and-girls-of-gaming-magazines/" target="_blank"&gt;Gamertell&lt;/a&gt;]
&lt;/p&gt;
&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.gamertell.com/gaming/comment/famous-gamer-melissa-joan-hart/" title="Famous Gamer: Melissa Joan Hart" rel="bookmark" target="_blank"&gt;Full Story &amp;raquo;&lt;/a&gt; | Written by PJ Hruschak for &lt;a href="http://www.gamertell.com" target="_blank"&gt;Gamertell&lt;/a&gt;. | &lt;a href="http://www.gamertell.com/gaming/comment/famous-gamer-melissa-joan-hart//#respond" title="Famous Gamer: Melissa Joan Hart" rel="bookmark" target="_blank"&gt;Comment on this Article &amp;raquo;&lt;/a&gt;&lt;/p&gt;&lt;hr noshade="noshade" /&gt;&lt;img src="http://feeds.feedburner.com/~r/gamertell/~4/eQFN0PZEXt0" height="1" onload="resizeImage( this )" width="1" /&gt;</content>
    <source>
      <id>http://www.gamertell.com/gaming/comment/famous-gamer-melissa-joan-hart/</id>
      <link href="http://feedproxy.google.com/~r/gamertell/~3/eQFN0PZEXt0/" rel="alternate"/>
      <title>Famous Gamer: Melissa Joan Hart</title>
      <updated>2010-03-11T13:46:14+00:00</updated>
      <rights>Copyright 2010</rights>
    </source>
  </entry>
  <entry>
    <title>In Seven Days, Something Will Happen [Mystery]</title>
    <updated>2010-03-11T13:27:36+00:00</updated>
    <published>2010-03-11T13:00:00+00:00</published>
    <id>planetaki.com:1329:post:67373332</id>
    <link href="http://feeds.gawker.com/~r/kotaku/full/~3/ZlDQdrywE_k/in-seven-days-something-will-happen" rel="alternate"/>
    <link href="http://www.planetaki.com/gaming/posts/67373332" rel="full"/>
    <summary type="html">&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://kotaku.com/5490865/in-seven-days-something-will-happen" class="pp_image" title="Click here to read In Seven Days, Something Will Happen" target="_blank"&gt;
						&lt;img title="Click here to read In Seven Days, Something Will Happen" src="http://cache-02.gawkerassets.com/assets/images/9/2010/03/160x120_hack.jpg" height="120" onload="resizeImage( this )" alt="Click here to read In Seven Days, Something Will Happen" width="160"/&gt;&lt;/a&gt;&lt;/p&gt;</summary>
    <content type="html">&lt;div&gt;
										&lt;!--  div style="background-color: #B3B3B3; width: 160px; padding: 1px;"&gt;&lt;a title="Click here to read In Seven Days, Something Will Happen" href="http://kotaku.com/tag/mystery/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"&gt;&lt;span style="color: white;" class="hash"&gt;#&lt;/span&gt;&lt;span style="color: white;"&gt;mystery&lt;/span&gt;&lt;/a&gt;&lt;/div --&gt;
					&lt;div&gt;&lt;a href="http://kotaku.com/5490865/in-seven-days-something-will-happen" class="pp_image" title="Click here to read In Seven Days, Something Will Happen" target="_blank"&gt;
						&lt;img title="Click here to read In Seven Days, Something Will Happen" src="http://cache-02.gawkerassets.com/assets/images/9/2010/03/160x120_hack.jpg" height="120" onload="resizeImage( this )" alt="Click here to read In Seven Days, Something Will Happen" width="160" /&gt;
											&lt;/a&gt;&lt;/div&gt;
									&lt;/div&gt;
				 Maybe you'll eat a turkey sandwich. Perhaps, you'll drink a glass of carrot juice. You may even read watch television. The future is endless. The reveal for this countdown teaser is not.				&lt;a href="http://kotaku.com/5490865/in-seven-days-something-will-happen" title="Click here to read more about In Seven Days, Something Will Happen [Mystery]" target="_blank"&gt;More&amp;nbsp;&amp;raquo;&lt;/a&gt;
				&lt;br /&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.gawker.com/~ff/kotaku/full?a=ZlDQdrywE_k:woWB3eXRCSY:yIl2AUoC8zA" target="_blank"&gt;&lt;img src="http://feeds.feedburner.com/~ff/kotaku/full?d=yIl2AUoC8zA" border="0" onload="resizeImage( this )" /&gt;&lt;/a&gt; &lt;a href="http://feeds.gawker.com/~ff/kotaku/full?a=ZlDQdrywE_k:woWB3eXRCSY:H0mrP-F8Qgo" target="_blank"&gt;&lt;img src="http://feeds.feedburner.com/~ff/kotaku/full?d=H0mrP-F8Qgo" border="0" onload="resizeImage( this )" /&gt;&lt;/a&gt; &lt;a href="http://feeds.gawker.com/~ff/kotaku/full?a=ZlDQdrywE_k:woWB3eXRCSY:D7DqB2pKExk" target="_blank"&gt;&lt;img src="http://feeds.feedburner.com/~ff/kotaku/full?i=ZlDQdrywE_k:woWB3eXRCSY:D7DqB2pKExk" border="0" onload="resizeImage( this )" /&gt;&lt;/a&gt; &lt;a href="http://feeds.gawker.com/~ff/kotaku/full?a=ZlDQdrywE_k:woWB3eXRCSY:V_sGLiPBpWU" target="_blank"&gt;&lt;img src="http://feeds.feedburner.com/~ff/kotaku/full?i=ZlDQdrywE_k:woWB3eXRCSY:V_sGLiPBpWU" border="0" onload="resizeImage( this )" /&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/kotaku/full/~4/ZlDQdrywE_k" height="1" onload="resizeImage( this )" width="1" /&gt;</content>
    <source>
      <id>Kotaku-5490865</id>
      <link href="http://feeds.gawker.com/~r/kotaku/full/~3/ZlDQdrywE_k/in-seven-days-something-will-happen" rel="alternate"/>
      <title>In Seven Days, Something Will Happen [Mystery]</title>
      <updated>2010-03-11T13:27:36+00:00</updated>
    </source>
  </entry>
  <entry>
    <title>Interview: Alex Alvarez of The Gnomon Workshop</title>
    <updated>2010-03-11T13:14:55+00:00</updated>
    <published>2010-03-11T13:00:00+00:00</published>
    <id>planetaki.com:1329:post:67368729</id>
    <link href="http://www.joystiq.com/2010/03/11/interview-alex-alvarez-of-the-gnomon-workshop/" rel="alternate"/>
    <link href="http://www.planetaki.com/gaming/posts/67368729" rel="full"/>
    <summary type="html">&lt;p&gt;&lt;a href="http://www.alexalvarez.com/blog/" target="_blank"&gt;
      &lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/nocturne1000x.jpg" vspace="0" border="1" hspace="0" onload="resizeImage( this )" alt=""/&gt;
      &lt;br/&gt;
    &lt;/a&gt;&lt;/p&gt;&lt;p&gt;
Alex Alvarez is one of those people who obsessively played games and constantly doodled in a sketchbook as a kid. He studied art, but with no one career-oriented channel for that creativity, he didn't find himself making a living as an artist until he stumbled into a job working on comic books. A few years later, he was explaining software to movie studios and eventually opened &lt;a href="http://www.thegnomonworkshop.com/" target="_blank"&gt;The Gnomon Workshop&lt;/a&gt;, which provides training to artists who are interested in the entertainment industry.&lt;/p&gt;</summary>
    <content type="html">&lt;div&gt;&lt;a href="http://www.alexalvarez.com/blog/" target="_blank"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/nocturne1000x.jpg" vspace="0" border="1" hspace="0" onload="resizeImage( this )" alt="" /&gt;&lt;br /&gt;
&lt;/a&gt;&lt;/div&gt;
Alex Alvarez is one of those people who obsessively played games and constantly doodled in a sketchbook as a kid. He studied art, but with no one career-oriented channel for that creativity, he didn't find himself making a living as an artist until he stumbled into a job working on comic books. A few years later, he was explaining software to movie studios and eventually opened &lt;a href="http://www.thegnomonworkshop.com/" target="_blank"&gt;The Gnomon Workshop&lt;/a&gt;, which provides training to artists who are interested in the entertainment industry.&lt;br /&gt;
&lt;br /&gt;
Alvarez recently finished a six-month stint working on James Cameron's &lt;em&gt;Avatar,&lt;/em&gt; and Gnomon just hosted the &lt;a href="http://www.joystiq.com/2010/03/09/naughty-dog-artists-go-unleashed/" target="_blank"&gt;"Unleashed: The Art of Naughty Dog"&lt;/a&gt; art exhibit showing off works by many of the artists from Naughty Dog, several of whom went through classes at Gnomon. In our interview after thee break, Alvarez talks about the expanding reach of video games, looks back at his youth spent playing &lt;em&gt;Ultima&lt;/em&gt; and &lt;em&gt;Wizardry&lt;/em&gt;, and doles out plenty of advice for budding young artists.&lt;p&gt;&lt;a href="http://www.joystiq.com/2010/03/11/interview-alex-alvarez-of-the-gnomon-workshop/" rel="bookmark" target="_blank"&gt;Continue reading &lt;em&gt;Interview: Alex Alvarez of The Gnomon Workshop&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://www.joystiq.com" target="_blank"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" onload="resizeImage( this )" alt="Joystiq" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2010/03/11/interview-alex-alvarez-of-the-gnomon-workshop/" target="_blank"&gt;Interview: Alex Alvarez of The Gnomon Workshop&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com" target="_blank"&gt;Joystiq&lt;/a&gt; on Thu, 11 Mar 2010 08:00:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/" target="_blank"&gt;terms for use of feeds&lt;/a&gt;.&lt;br /&gt;&lt;/p&gt;&lt;h6&gt;&lt;/h6&gt;&lt;a href="http://www.joystiq.com/2010/03/11/interview-alex-alvarez-of-the-gnomon-workshop/" title="Permanent link to this entry" rel="bookmark" target="_blank"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19388900/" title="Send this entry to a friend via email" target="_blank"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2010/03/11/interview-alex-alvarez-of-the-gnomon-workshop/#comments" title="View reader comments on this entry" target="_blank"&gt;Comments&lt;/a&gt;</content>
    <source>
      <id>http://www.joystiq.com/2010/03/11/interview-alex-alvarez-of-the-gnomon-workshop/</id>
      <link href="http://www.joystiq.com/2010/03/11/interview-alex-alvarez-of-the-gnomon-workshop/" rel="alternate"/>
      <title>Interview: Alex Alvarez of The Gnomon Workshop</title>
      <updated>2010-03-11T13:14:55+00:00</updated>
      <rights>Copyright 2010 Weblogs, Inc. The contents of this feed are available for non-commercial use only.</rights>
    </source>
  </entry>
  <entry>
    <title>News:
				 M&amp;M Clash of Heroes for PSN, XBLA</title>
    <updated>2010-03-11T13:46:14+00:00</updated>
    <published>2010-03-11T12:55:00+00:00</published>
    <id>planetaki.com:1329:post:67376743</id>
    <link href="http://www.eurogamer.net/articles/m-and-m-clash-of-heroes-for-psn-xbla" rel="alternate"/>
    <link href="http://www.planetaki.com/gaming/posts/67376743" rel="full"/>
    <summary type="html">&lt;p&gt;&lt;strong&gt;
							
									Capybara revamping DS delight.
								
						&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;
										
DS delicacy Might &amp;amp; Magic: Clash of Heroes is to be revamped for PlayStation Network and Xbox Live Arcade.

									&lt;/p&gt;&lt;p&gt;
										
Developer Capybara is aiming for a late summer release, which should provide enough time to replace 16-bit sprites with hand-drawn art, add animations and tweak presentation across the board.

									&lt;/p&gt;</summary>
    <content type="html">&lt;p&gt;
						&lt;strong&gt;
							
									Capybara revamping DS delight.
								
						&lt;/strong&gt;
					&lt;/p&gt;
				
									&lt;p&gt;
										
DS delicacy Might &amp; Magic: Clash of Heroes is to be revamped for PlayStation Network and Xbox Live Arcade.

									&lt;/p&gt;									
								
									&lt;p&gt;
										
Developer Capybara is aiming for a late summer release, which should provide enough time to replace 16-bit sprites with hand-drawn art, add animations and tweak presentation across the board.

									&lt;/p&gt;									
								
									&lt;p&gt;
										
Multiplayer is being expanded to cater for four people either competitively or co-operatively, and you'll earn special multiplayer artefacts for taking part. 

									&lt;/p&gt;									
								

				&lt;p&gt;
					&lt;a href="http://www.eurogamer.net/articles/m-and-m-clash-of-heroes-for-psn-xbla" target="_blank"&gt;
						Read more...
					&lt;/a&gt;
				&lt;/p&gt;</content>
    <source>
      <id>http://www.eurogamer.net/articles/m-and-m-clash-of-heroes-for-psn-xbla</id>
      <link href="http://www.eurogamer.net/articles/m-and-m-clash-of-heroes-for-psn-xbla" rel="alternate"/>
      <title>News:
				 M&amp;M Clash of Heroes for PSN, XBLA</title>
      <updated>2010-03-11T13:46:14+00:00</updated>
      <rights>Copyright 1999-2009 Eurogamer Network Ltd.</rights>
    </source>
  </entry>
  <entry>
    <title>News:
				 PlayStation Home update 1.35 live</title>
    <updated>2010-03-11T13:46:14+00:00</updated>
    <published>2010-03-11T12:32:00+00:00</published>
    <id>planetaki.com:1329:post:67376744</id>
    <link href="http://www.eurogamer.net/articles/playstation-home-update-1-35-live" rel="alternate"/>
    <link href="http://www.planetaki.com/gaming/posts/67376744" rel="full"/>
    <summary type="html">&lt;p&gt;&lt;strong&gt;
							
									New Navigator interface arrives.
								
						&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;
										
PlayStation Home has been updated to version 1.35. 

									&lt;/p&gt;&lt;p&gt;
										
The download is a brief 49MB, although the Home live servers are currently down.

									&lt;/p&gt;</summary>
    <content type="html">&lt;p&gt;
						&lt;strong&gt;
							
									New Navigator interface arrives.
								
						&lt;/strong&gt;
					&lt;/p&gt;
				
									&lt;p&gt;
										
PlayStation Home has been updated to version 1.35. 

									&lt;/p&gt;									
								
									&lt;p&gt;
										
The download is a brief 49MB, although the Home live servers are currently down.

									&lt;/p&gt;									
								
									&lt;p&gt;
										
The most noticeable change, a new Navigator interface, adopts an XMB layout to organise and speed up the Home space.

									&lt;/p&gt;									
								

				&lt;p&gt;
					&lt;a href="http://www.eurogamer.net/articles/playstation-home-update-1-35-live" target="_blank"&gt;
						Read more...
					&lt;/a&gt;
				&lt;/p&gt;</content>
    <source>
      <id>http://www.eurogamer.net/articles/playstation-home-update-1-35-live</id>
      <link href="http://www.eurogamer.net/articles/playstation-home-update-1-35-live" rel="alternate"/>
      <title>News:
				 PlayStation Home update 1.35 live</title>
      <updated>2010-03-11T13:46:14+00:00</updated>
      <rights>Copyright 1999-2009 Eurogamer Network Ltd.</rights>
    </source>
  </entry>
  <entry>
    <title>Move 101, With Sony's Friendly Introduction To Motion-Sensing Gaming [Clips]</title>
    <updated>2010-03-11T13:27:36+00:00</updated>
    <published>2010-03-11T12:30:00+00:00</published>
    <id>planetaki.com:1329:post:67373333</id>
    <link href="http://feeds.gawker.com/~r/kotaku/full/~3/nnm1bsnfzSI/move-101-with-sonys-friendly-introduction-to-motion+sensing-gaming" rel="alternate"/>
    <link href="http://www.planetaki.com/gaming/posts/67373333" rel="full"/>
    <summary type="html">&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://kotaku.com/5490795/move-101-with-sonys-friendly-introduction-to-motion+sensing-gaming" class="pp_image" title="Click here to read Move 101, With Sony's Friendly Introduction To Motion-Sensing Gaming" target="_blank"&gt;
						&lt;img title="Click here to read Move 101, With Sony's Friendly Introduction To Motion-Sensing Gaming" src="http://cache-03.gawkerassets.com/assets/images/9/2010/03/160x120_psmoveheader.jpg" height="120" onload="resizeImage( this )" alt="Click here to read Move 101, With Sony's Friendly Introduction To Motion-Sensing Gaming" width="160"/&gt;&lt;span class="play_icon"/&gt;					&lt;/a&gt;&lt;/p&gt;</summary>
    <content type="html">&lt;div&gt;
										&lt;!--  div style="background-color: #B3B3B3; width: 160px; padding: 1px;"&gt;&lt;a title="Click here to read Move 101, With Sony's Friendly Introduction To Motion-Sensing Gaming" href="http://kotaku.com/tag/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"&gt;&lt;span style="color: white;" class="hash"&gt;#&lt;/span&gt;&lt;span style="color: white;"&gt;clips&lt;/span&gt;&lt;/a&gt;&lt;/div --&gt;
					&lt;div&gt;&lt;a href="http://kotaku.com/5490795/move-101-with-sonys-friendly-introduction-to-motion+sensing-gaming" class="pp_image" title="Click here to read Move 101, With Sony's Friendly Introduction To Motion-Sensing Gaming" target="_blank"&gt;
						&lt;img title="Click here to read Move 101, With Sony's Friendly Introduction To Motion-Sensing Gaming" src="http://cache-03.gawkerassets.com/assets/images/9/2010/03/160x120_psmoveheader.jpg" height="120" onload="resizeImage( this )" alt="Click here to read Move 101, With Sony's Friendly Introduction To Motion-Sensing Gaming" width="160" /&gt;
						&lt;span class="play_icon"&gt;&lt;/span&gt;					&lt;/a&gt;&lt;/div&gt;
									&lt;/div&gt;
				This is Sony Europe's handy instructional trailer for the newly-christened PlayStation Move. Isn't it chipper?				&lt;a href="http://kotaku.com/5490795/move-101-with-sonys-friendly-introduction-to-motion+sensing-gaming" title="Click here to read more about Move 101, With Sony's Friendly Introduction To Motion-Sensing Gaming [Clips]" target="_blank"&gt;More&amp;nbsp;&amp;raquo;&lt;/a&gt;
				&lt;br /&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.gawker.com/~ff/kotaku/full?a=nnm1bsnfzSI:RpMEEcir6pU:yIl2AUoC8zA" target="_blank"&gt;&lt;img src="http://feeds.feedburner.com/~ff/kotaku/full?d=yIl2AUoC8zA" border="0" onload="resizeImage( this )" /&gt;&lt;/a&gt; &lt;a href="http://feeds.gawker.com/~ff/kotaku/full?a=nnm1bsnfzSI:RpMEEcir6pU:H0mrP-F8Qgo" target="_blank"&gt;&lt;img src="http://feeds.feedburner.com/~ff/kotaku/full?d=H0mrP-F8Qgo" border="0" onload="resizeImage( this )" /&gt;&lt;/a&gt; &lt;a href="http://feeds.gawker.com/~ff/kotaku/full?a=nnm1bsnfzSI:RpMEEcir6pU:D7DqB2pKExk" target="_blank"&gt;&lt;img src="http://feeds.feedburner.com/~ff/kotaku/full?i=nnm1bsnfzSI:RpMEEcir6pU:D7DqB2pKExk" border="0" onload="resizeImage( this )" /&gt;&lt;/a&gt; &lt;a href="http://feeds.gawker.com/~ff/kotaku/full?a=nnm1bsnfzSI:RpMEEcir6pU:V_sGLiPBpWU" target="_blank"&gt;&lt;img src="http://feeds.feedburner.com/~ff/kotaku/full?i=nnm1bsnfzSI:RpMEEcir6pU:V_sGLiPBpWU" border="0" onload="resizeImage( this )" /&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/kotaku/full/~4/nnm1bsnfzSI" height="1" onload="resizeImage( this )" width="1" /&gt;</content>
    <source>
      <id>Kotaku-5490795</id>
      <link href="http://feeds.gawker.com/~r/kotaku/full/~3/nnm1bsnfzSI/move-101-with-sonys-friendly-introduction-to-motion+sensing-gaming" rel="alternate"/>
      <title>Move 101, With Sony's Friendly Introduction To Motion-Sensing Gaming [Clips]</title>
      <updated>2010-03-11T13:27:36+00:00</updated>
    </source>
  </entry>
  <entry>
    <title>News:
				 Resi 5 Gold content available as DLC</title>
    <updated>2010-03-11T13:46:14+00:00</updated>
    <published>2010-03-11T12:10:00+00:00</published>
    <id>planetaki.com:1329:post:67376745</id>
    <link href="http://www.eurogamer.net/articles/resi-5-gold-content-available-as-dlc" rel="alternate"/>
    <link href="http://www.planetaki.com/gaming/posts/67376745" rel="full"/>
    <summary type="html">&lt;p&gt;&lt;strong&gt;
							
									Sandwiched together for discount price.
								
						&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;
										
Capcom's sandwiched the Resident Evil 5 Gold Edition content together online in the Untold Stories Bundle.

									&lt;/p&gt;&lt;p&gt;
										
The excellent Lost in Nightmares and Desperate Escape add-ons, as well as the costume packs, can be downloaded for one money-saving price of 960 Microsoft Points (&#163;8.20/</summary>
    <content type="html">&lt;p&gt;
						&lt;strong&gt;
							
									Sandwiched together for discount price.
								
						&lt;/strong&gt;
					&lt;/p&gt;
				
									&lt;p&gt;
										
Capcom's sandwiched the Resident Evil 5 Gold Edition content together online in the Untold Stories Bundle.

									&lt;/p&gt;									
								
									&lt;p&gt;
										
The excellent Lost in Nightmares and Desperate Escape add-ons, as well as the costume packs, can be downloaded for one money-saving price of 960 Microsoft Points (&#163;8.20/</content>
    <source>
      <id>http://www.eurogamer.net/articles/resi-5-gold-content-available-as-dlc</id>
      <link href="http://www.eurogamer.net/articles/resi-5-gold-content-available-as-dlc" rel="alternate"/>
      <title>News:
				 Resi 5 Gold content available as DLC</title>
      <updated>2010-03-11T13:46:14+00:00</updated>
      <rights>Copyright 1999-2009 Eurogamer Network Ltd.</rights>
    </source>
  </entry>
  <entry>
    <title>Five Westerns You Must See Before Dying... [Survival Guide]</title>
    <updated>2010-03-11T13:27:36+00:00</updated>
    <published>2010-03-11T12:00:00+00:00</published>
    <id>planetaki.com:1329:post:67373334</id>
    <link href="http://feeds.gawker.com/~r/kotaku/full/~3/nI95P-YeEPo/five-westerns-you-must-see-before-dying" rel="alternate"/>
    <link href="http://www.planetaki.com/gaming/posts/67373334" rel="full"/>
    <summary type="html">&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://kotaku.com/5490829/five-westerns-you-must-see-before-dying" class="pp_image" title="Click here to read Five Westerns You Must See Before Dying..." target="_blank"&gt;
						&lt;img title="Click here to read Five Westerns You Must See Before Dying..." src="http://cache-04.gawkerassets.com/assets/images/9/2010/03/160x120_upon.jpg" height="120" onload="resizeImage( this )" alt="Click here to read Five Westerns You Must See Before Dying..." width="160"/&gt;&lt;/a&gt;&lt;/p&gt;</summary>
    <content type="html">&lt;div&gt;
										&lt;!--  div style="background-color: #B3B3B3; width: 160px; padding: 1px;"&gt;&lt;a title="Click here to read Five Westerns You Must See Before Dying..." href="http://kotaku.com/tag/survivalguide/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"&gt;&lt;span style="color: white;" class="hash"&gt;#&lt;/span&gt;&lt;span style="color: white;"&gt;survivalguide&lt;/span&gt;&lt;/a&gt;&lt;/div --&gt;
					&lt;div&gt;&lt;a href="http://kotaku.com/5490829/five-westerns-you-must-see-before-dying" class="pp_image" title="Click here to read Five Westerns You Must See Before Dying..." target="_blank"&gt;
						&lt;img title="Click here to read Five Westerns You Must See Before Dying..." src="http://cache-04.gawkerassets.com/assets/images/9/2010/03/160x120_upon.jpg" height="120" onload="resizeImage( this )" alt="Click here to read Five Westerns You Must See Before Dying..." width="160" /&gt;
											&lt;/a&gt;&lt;/div&gt;
									&lt;/div&gt;
				 Western game Red Dead Redemption &lt;a href="http://kotaku.com/5484993/red-dead-redemption-delayed-to-may" target="_blank"&gt;has been delayed&lt;/a&gt; from April to May. Those looking to bid their time productively with cowboys, read on.				&lt;a href="http://kotaku.com/5490829/five-westerns-you-must-see-before-dying" title="Click here to read more about Five Westerns You Must See Before Dying... [Survival Guide]" target="_blank"&gt;More&amp;nbsp;&amp;raquo;&lt;/a&gt;
				&lt;br /&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.gawker.com/~ff/kotaku/full?a=nI95P-YeEPo:DL-ZlkkbgwA:yIl2AUoC8zA" target="_blank"&gt;&lt;img src="http://feeds.feedburner.com/~ff/kotaku/full?d=yIl2AUoC8zA" border="0" onload="resizeImage( this )" /&gt;&lt;/a&gt; &lt;a href="http://feeds.gawker.com/~ff/kotaku/full?a=nI95P-YeEPo:DL-ZlkkbgwA:H0mrP-F8Qgo" target="_blank"&gt;&lt;img src="http://feeds.feedburner.com/~ff/kotaku/full?d=H0mrP-F8Qgo" border="0" onload="resizeImage( this )" /&gt;&lt;/a&gt; &lt;a href="http://feeds.gawker.com/~ff/kotaku/full?a=nI95P-YeEPo:DL-ZlkkbgwA:D7DqB2pKExk" target="_blank"&gt;&lt;img src="http://feeds.feedburner.com/~ff/kotaku/full?i=nI95P-YeEPo:DL-ZlkkbgwA:D7DqB2pKExk" border="0" onload="resizeImage( this )" /&gt;&lt;/a&gt; &lt;a href="http://feeds.gawker.com/~ff/kotaku/full?a=nI95P-YeEPo:DL-ZlkkbgwA:V_sGLiPBpWU" target="_blank"&gt;&lt;img src="http://feeds.feedburner.com/~ff/kotaku/full?i=nI95P-YeEPo:DL-ZlkkbgwA:V_sGLiPBpWU" border="0" onload="resizeImage( this )" /&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/kotaku/full/~4/nI95P-YeEPo" height="1" onload="resizeImage( this )" width="1" /&gt;</content>
    <source>
      <id>Kotaku-5490829</id>
      <link href="http://feeds.gawker.com/~r/kotaku/full/~3/nI95P-YeEPo/five-westerns-you-must-see-before-dying" rel="alternate"/>
      <title>Five Westerns You Must See Before Dying... [Survival Guide]</title>
      <updated>2010-03-11T13:27:36+00:00</updated>
    </source>
  </entry>
  <entry>
    <title>GDC: Surviving High School creator talks clever, profitable microtransactions</title>
    <updated>2010-03-11T13:14:55+00:00</updated>
    <published>2010-03-11T12:00:00+00:00</published>
    <id>planetaki.com:1329:post:67368730</id>
    <link href="http://www.joystiq.com/2010/03/11/surviving-high-school-creator-talks-microtransactions/" rel="alternate"/>
    <link href="http://www.planetaki.com/gaming/posts/67368730" rel="full"/>
    <summary type="html">&lt;p&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/gamsurvivinghighschool580.jpg" vspace="0" border="0" hspace="0" onload="resizeImage( this )" alt=""/&gt;&lt;/p&gt;&lt;p&gt;
In early 2009, Centerscore co-founder Oliver Miao was assigned an extremely daunting task. His studio had recently been acquired by EA Mobile, and his higher-ups had requested an iPhone version of the studio's successful teen-dating sim series, &lt;a href="http://www.eamobile.com/iphone-games/surviving-high-school" target="_blank"&gt;
      &lt;em&gt;Surviving High School&lt;/em&gt;
    &lt;/a&gt;. The difficulty didn't come in developing the title, but rather, in &lt;em&gt;monetizing&lt;/em&gt; it.&lt;/p&gt;</summary>
    <content type="html">&lt;div&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/gamsurvivinghighschool580.jpg" vspace="0" border="0" hspace="0" onload="resizeImage( this )" alt="" /&gt;&lt;/div&gt;
In early 2009, Centerscore co-founder Oliver Miao was assigned an extremely daunting task. His studio had recently been acquired by EA Mobile, and his higher-ups had requested an iPhone version of the studio's successful teen-dating sim series, &lt;a href="http://www.eamobile.com/iphone-games/surviving-high-school" target="_blank"&gt;&lt;em&gt;Surviving High School&lt;/em&gt;&lt;/a&gt;. The difficulty didn't come in developing the title, but rather, in &lt;em&gt;monetizing&lt;/em&gt; it.&lt;br /&gt;
&lt;br /&gt;
During his &lt;a href="http://www.joystiq.com/tag/gdc-2010" target="_blank"&gt;GDC&lt;/a&gt; panel titled "Surviving the iPhone: EA's Original Game Bet," Miao recounted the different business models Centerscore proposed to EA Mobile for &lt;em&gt;SHS&lt;/em&gt;. The initial idea was to sell the game for 99 cents, and then hand out additional weekly "episodes" for free. While this would help build the brand, EA Mobile didn't anticipate enough return on the investment. It was denied, and Centerscore was sent back to the drawing board.&lt;br /&gt;
&lt;br /&gt;
The second idea was to offer the current episode of the game for free, but charge 99 cents for bundled episodes from previous weeks. This idea was also shot down, and Centerscore's project was threatened with cancellation. Finally, the two parties came up with a solution that's proven to be fairly lucrative: give the current episode for free, charge for previous episodes, and offer the &lt;em&gt;next&lt;/em&gt; episode in advance for an additional 99 cents -- quite an innovative business model.&lt;br /&gt;
&lt;br /&gt;
Of course, Centerscore could have easily raked in the cash by simply charging $500 for one of its first mobile titles, &lt;a href="http://centerscore.com/games/gf_bowling.htm" target="_blank"&gt;&lt;em&gt;Garfield Bowling&lt;/em&gt;&lt;/a&gt;. We can't think of a price we &lt;em&gt;wouldn't&lt;/em&gt; pay for that gem.&lt;p&gt;&lt;a href="http://www.joystiq.com" target="_blank"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" onload="resizeImage( this )" alt="Joystiq" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2010/03/11/surviving-high-school-creator-talks-microtransactions/" target="_blank"&gt;GDC: Surviving High School creator talks clever, profitable microtransactions&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com" target="_blank"&gt;Joystiq&lt;/a&gt; on Thu, 11 Mar 2010 07:00:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/" target="_blank"&gt;terms for use of feeds&lt;/a&gt;.&lt;br /&gt;&lt;/p&gt;&lt;h6&gt;&lt;/h6&gt;&lt;a href="http://www.joystiq.com/2010/03/11/surviving-high-school-creator-talks-microtransactions/" title="Permanent link to this entry" rel="bookmark" target="_blank"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19391855/" title="Send this entry to a friend via email" target="_blank"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2010/03/11/surviving-high-school-creator-talks-microtransactions/#comments" title="View reader comments on this entry" target="_blank"&gt;Comments&lt;/a&gt;</content>
    <source>
      <id>http://www.joystiq.com/2010/03/11/surviving-high-school-creator-talks-microtransactions/</id>
      <link href="http://www.joystiq.com/2010/03/11/surviving-high-school-creator-talks-microtransactions/" rel="alternate"/>
      <title>GDC: Surviving High School creator talks clever, profitable microtransactions</title>
      <updated>2010-03-11T13:14:55+00:00</updated>
      <rights>Copyright 2010 Weblogs, Inc. The contents of this feed are available for non-commercial use only.</rights>
    </source>
  </entry>
  <entry>
    <title>Gallery:
				 Limbo</title>
    <updated>2010-03-11T13:46:14+00:00</updated>
    <published>2010-03-11T11:38:00+00:00</published>
    <id>planetaki.com:1329:post:67376746</id>
    <link href="http://www.eurogamer.net/articles/limbo-screenshot-gallery" rel="alternate"/>
    <link href="http://www.planetaki.com/gaming/posts/67376746" rel="full"/>
    <content type="html">&lt;p&gt;
						&lt;strong&gt;
							
						&lt;/strong&gt;
					&lt;/p&gt;
				

				&lt;p&gt;
					&lt;a href="http://www.eurogamer.net/articles/limbo-screenshot-gallery" target="_blank"&gt;
						Read more...
					&lt;/a&gt;
				&lt;/p&gt;			
							
				
								&lt;a href="http://www.eurogamer.net/articles/limbo-screenshot-gallery" target="_blank"&gt;
									&lt;img src="http://images.eurogamer.net/assets/articles//a/1/0/0/4/1/6/6/ss_Screenshot_3.jpg.jpg" onload="resizeImage( this )" /&gt;
								&lt;/a&gt;
							
								&lt;a href="http://www.eurogamer.net/articles/limbo-screenshot-gallery" target="_blank"&gt;
									&lt;img src="http://images.eurogamer.net/assets/articles//a/1/0/0/4/1/6/6/ss_Screenshot_1.jpg.jpg" onload="resizeImage( this )" /&gt;
								&lt;/a&gt;
							
								&lt;a href="http://www.eurogamer.net/articles/limbo-screenshot-gallery" target="_blank"&gt;
									&lt;img src="http://images.eurogamer.net/assets/articles//a/1/0/0/4/1/6/6/ss_GDC_Screenshot_1.jpg.jpg" onload="resizeImage( this )" /&gt;
								&lt;/a&gt;
							
								&lt;a href="http://www.eurogamer.net/articles/limbo-screenshot-gallery" target="_blank"&gt;
									&lt;img src="http://images.eurogamer.net/assets/articles//a/1/0/0/4/1/6/6/ss_Screenshot_2.jpg.jpg" onload="resizeImage( this )" /&gt;
								&lt;/a&gt;</content>
    <source>
      <id>http://www.eurogamer.net/articles/limbo-screenshot-gallery</id>
      <link href="http://www.eurogamer.net/articles/limbo-screenshot-gallery" rel="alternate"/>
      <title>Gallery:
				 Limbo</title>
      <updated>2010-03-11T13:46:14+00:00</updated>
      <rights>Copyright 1999-2009 Eurogamer Network Ltd.</rights>
    </source>
  </entry>
  <entry>
    <title>News:
				 BioWare "think of games as franchises"</title>
    <updated>2010-03-11T13:46:14+00:00</updated>
    <published>2010-03-11T11:36:00+00:00</published>
    <id>planetaki.com:1329:post:67376747</id>
    <link href="http://www.eurogamer.net/articles/bioware-we-think-of-games-as-franchises" rel="alternate"/>
    <link href="http://www.planetaki.com/gaming/posts/67376747" rel="full"/>
    <summary type="html">&lt;p&gt;&lt;strong&gt;
							
									Sequels are fun to make, says Muzyka.
								
						&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;
										
BioWare once steered clear of sequels, but today the EA-owned company has a very different mindset.

									&lt;/p&gt;&lt;p&gt;
										
"&#8236;We think of our games now in our group as franchises,&#8237;" BioWare co-leader Ray Muzyka said yesterday at GDC. "&#8236;We really do."

									&lt;/p&gt;</summary>
    <content type="html">&lt;p&gt;
						&lt;strong&gt;
							
									Sequels are fun to make, says Muzyka.
								
						&lt;/strong&gt;
					&lt;/p&gt;
				
									&lt;p&gt;
										
BioWare once steered clear of sequels, but today the EA-owned company has a very different mindset.

									&lt;/p&gt;									
								
									&lt;p&gt;
										
"&#8236;We think of our games now in our group as franchises,&#8237;" BioWare co-leader Ray Muzyka said yesterday at GDC. "&#8236;We really do."

									&lt;/p&gt;									
								
									&lt;p&gt;
										
He went on to tell an audience (thanks Gamasutra) that "franchises include a lot more than just games" and may span books, comics and films. As such, BioWare has to think as far as a decade in advance of each game's launch.

									&lt;/p&gt;									
								

				&lt;p&gt;
					&lt;a href="http://www.eurogamer.net/articles/bioware-we-think-of-games-as-franchises" target="_blank"&gt;
						Read more...
					&lt;/a&gt;
				&lt;/p&gt;</content>
    <source>
      <id>http://www.eurogamer.net/articles/bioware-we-think-of-games-as-franchises</id>
      <link href="http://www.eurogamer.net/articles/bioware-we-think-of-games-as-franchises" rel="alternate"/>
      <title>News:
				 BioWare "think of games as franchises"</title>
      <updated>2010-03-11T13:46:14+00:00</updated>
      <rights>Copyright 1999-2009 Eurogamer Network Ltd.</rights>
    </source>
  </entry>
  <entry>
    <title>Office Chair Kung-Fu Meets PlayStation Move [Gdc10]</title>
    <updated>2010-03-11T13:27:36+00:00</updated>
    <published>2010-03-11T11:30:00+00:00</published>
    <id>planetaki.com:1329:post:67373335</id>
    <link href="http://feeds.gawker.com/~r/kotaku/full/~3/2TYtyQeUBOs/" rel="alternate"/>
    <link href="http://www.planetaki.com/gaming/posts/67373335" rel="full"/>
    <summary type="html">&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://kotaku.com/5490794/office-chair-kung+fu-meets-playstation-move/gallery/" class="pp_image" title="Click here to read Office Chair Kung-Fu Meets PlayStation Move" target="_blank"&gt;
						&lt;img title="Click here to read Office Chair Kung-Fu Meets PlayStation Move" src="http://cache-05.gawkerassets.com/assets/images/9/2010/03/160x120_slider1.jpg" height="120" onload="resizeImage( this )" alt="Click here to read Office Chair Kung-Fu Meets PlayStation Move" width="160"/&gt;&lt;/a&gt;&lt;/p&gt;</summary>
    <content type="html">&lt;div&gt;
										&lt;!--  div style="background-color: #B3B3B3; width: 160px; padding: 1px;"&gt;&lt;a title="Click here to read Office Chair Kung-Fu Meets PlayStation Move" href="http://kotaku.com/tag/gdc10/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"&gt;&lt;span style="color: white;" class="hash"&gt;#&lt;/span&gt;&lt;span style="color: white;"&gt;gdc10&lt;/span&gt;&lt;/a&gt;&lt;/div --&gt;
					&lt;div&gt;&lt;a href="http://kotaku.com/5490794/office-chair-kung+fu-meets-playstation-move/gallery/" class="pp_image" title="Click here to read Office Chair Kung-Fu Meets PlayStation Move" target="_blank"&gt;
						&lt;img title="Click here to read Office Chair Kung-Fu Meets PlayStation Move" src="http://cache-05.gawkerassets.com/assets/images/9/2010/03/160x120_slider1.jpg" height="120" onload="resizeImage( this )" alt="Click here to read Office Chair Kung-Fu Meets PlayStation Move" width="160" /&gt;
											&lt;/a&gt;&lt;/div&gt;
									&lt;/div&gt;
				Slider may well be one of the more interesting &lt;a href="http://kotaku.com/5490535/sonys-motion-controller-is-the-playstation-move" target="_blank"&gt;launch titles for the PlayStation Move&lt;/a&gt;, in that it involves the player performing kung-fu. While belting through city streets on an office chair.				&lt;a href="http://kotaku.com/5490794/office-chair-kung+fu-meets-playstation-move/gallery/" title="Click here to read more about Office Chair Kung-Fu Meets PlayStation Move [Gdc10]" target="_blank"&gt;More&amp;nbsp;&amp;raquo;&lt;/a&gt;
				&lt;br /&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.gawker.com/~ff/kotaku/full?a=2TYtyQeUBOs:K0ImHt5B0V4:yIl2AUoC8zA" target="_blank"&gt;&lt;img src="http://feeds.feedburner.com/~ff/kotaku/full?d=yIl2AUoC8zA" border="0" onload="resizeImage( this )" /&gt;&lt;/a&gt; &lt;a href="http://feeds.gawker.com/~ff/kotaku/full?a=2TYtyQeUBOs:K0ImHt5B0V4:H0mrP-F8Qgo" target="_blank"&gt;&lt;img src="http://feeds.feedburner.com/~ff/kotaku/full?d=H0mrP-F8Qgo" border="0" onload="resizeImage( this )" /&gt;&lt;/a&gt; &lt;a href="http://feeds.gawker.com/~ff/kotaku/full?a=2TYtyQeUBOs:K0ImHt5B0V4:D7DqB2pKExk" target="_blank"&gt;&lt;img src="http://feeds.feedburner.com/~ff/kotaku/full?i=2TYtyQeUBOs:K0ImHt5B0V4:D7DqB2pKExk" border="0" onload="resizeImage( this )" /&gt;&lt;/a&gt; &lt;a href="http://feeds.gawker.com/~ff/kotaku/full?a=2TYtyQeUBOs:K0ImHt5B0V4:V_sGLiPBpWU" target="_blank"&gt;&lt;img src="http://feeds.feedburner.com/~ff/kotaku/full?i=2TYtyQeUBOs:K0ImHt5B0V4:V_sGLiPBpWU" border="0" onload="resizeImage( this )" /&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/kotaku/full/~4/2TYtyQeUBOs" height="1" onload="resizeImage( this )" width="1" /&gt;</content>
    <source>
      <id>Kotaku-5490794</id>
      <link href="http://feeds.gawker.com/~r/kotaku/full/~3/2TYtyQeUBOs/" rel="alternate"/>
      <title>Office Chair Kung-Fu Meets PlayStation Move [Gdc10]</title>
      <updated>2010-03-11T13:27:36+00:00</updated>
    </source>
  </entry>
  <entry>
    <title>An Early Look At &lt;em&gt;Civilization V&lt;/em&gt;</title>
    <updated>2010-03-11T13:46:18+00:00</updated>
    <published>2010-03-11T11:02:00+00:00</published>
    <id>planetaki.com:1329:post:67376750</id>
    <link href="http://rss.slashdot.org/~r/Slashdot/slashdotGames/~3/0TFUmuPNjrk/An-Early-Look-At-emCivilization-Vem" rel="alternate"/>
    <link href="http://www.planetaki.com/gaming/posts/67376750" rel="full"/>
    <content type="html">c0mpliant writes "IGN and Gamespot have each released a preview of the recently announced and eagerly awaited Civilization V. Apart from the obvious new hexagon shape of tiles and improved graphics, the articles go on to outline some of the major changes in the game, such as updated AI, new 'flavors' to world leaders and a potentially game-changing, one unit per tile system. No more will the stack of doom come to your city's doorsteps. Some features which will not be returning are religion and espionage. The removal of these two have sparked a frenzy of discussion on fan-related forums."&lt;p&gt;&lt;a href="http://games.slashdot.org/story/10/03/11/082226/An-Early-Look-At-emCivilization-Vem?from=rss" target="_blank"&gt;&lt;img src="http://games.slashdot.org/slashdot-it.pl?from=rss&amp;op=image&amp;style=h0&amp;sid=10/03/11/082226" onload="resizeImage( this )" /&gt;&lt;/a&gt;&lt;a href="http://www.facebook.com/sharer.php?u=http%3A%2F%2Fgames.slashdot.org%2Fstory%2F10%2F03%2F11%2F082226%2FAn-Early-Look-At-Civilization-V" title="Share on Facebook" target="_blank"&gt;&lt;img src="http://a.fsdn.com/sd/facebook_icon_large.png" onload="resizeImage( this )" /&gt;&lt;/a&gt;
   
      &lt;a href="http://twitter.com/home?status=An+Early+Look+At+Civilization+V%3A+http%3A%2F%2Fbit.ly%2Fc3RDaR" title="Share on Twitter" target="_blank"&gt;&lt;img src="http://a.fsdn.com/sd/twitter_icon_large.png" onload="resizeImage( this )" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://games.slashdot.org/story/10/03/11/082226/An-Early-Look-At-emCivilization-Vem?from=rss" target="_blank"&gt;Read more of this story&lt;/a&gt; at Slashdot.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~at/IxvBCQFYH6zM6lSIxJpddDIghIU/0/da" target="_blank"&gt;&lt;img ismap="true" src="http://feedads.g.doubleclick.net/~at/IxvBCQFYH6zM6lSIxJpddDIghIU/0/di" border="0" onload="resizeImage( this )" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://feedads.g.doubleclick.net/~at/IxvBCQFYH6zM6lSIxJpddDIghIU/1/da" target="_blank"&gt;&lt;img ismap="true" src="http://feedads.g.doubleclick.net/~at/IxvBCQFYH6zM6lSIxJpddDIghIU/1/di" border="0" onload="resizeImage( this )" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/Slashdot/slashdotGames/~4/0TFUmuPNjrk" height="1" onload="resizeImage( this )" width="1" /&gt;</content>
    <source>
      <id>http://games.slashdot.org/story/10/03/11/082226/An-Early-Look-At-emCivilization-Vem?from=rss</id>
      <link href="http://rss.slashdot.org/~r/Slashdot/slashdotGames/~3/0TFUmuPNjrk/An-Early-Look-At-emCivilization-Vem" rel="alternate"/>
      <title>An Early Look At &lt;em&gt;Civilization V&lt;/em&gt;</title>
      <updated>2010-03-11T13:46:18+00:00</updated>
      <rights>Copyright 1997-2009, Geeknet, Inc.  All Rights Reserved.</rights>
    </source>
  </entry>
  <entry>
    <title>How Japan's Push For Babies Helps Gambling [Gambling]</title>
    <updated>2010-03-11T13:27:36+00:00</updated>
    <published>2010-03-11T11:00:00+00:00</published>
    <id>planetaki.com:1329:post:67373336</id>
    <link href="http://feeds.gawker.com/~r/kotaku/full/~3/38Z1-MM7szY/how-japans-push-for-babies-helps-gambling" rel="alternate"/>
    <link href="http://www.planetaki.com/gaming/posts/67373336" rel="full"/>
    <summary type="html">&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://kotaku.com/5490755/how-japans-push-for-babies-helps-gambling" class="pp_image" title="Click here to read How Japan's Push For Babies Helps Gambling" target="_blank"&gt;
						&lt;img title="Click here to read How Japan's Push For Babies Helps Gambling" src="http://cache-06.gawkerassets.com/assets/images/9/2010/03/160x120_ohmai.jpg" height="120" onload="resizeImage( this )" alt="Click here to read How Japan's Push For Babies Helps Gambling" width="160"/&gt;&lt;/a&gt;&lt;/p&gt;</summary>
    <content type="html">&lt;div&gt;
										&lt;!--  div style="background-color: #B3B3B3; width: 160px; padding: 1px;"&gt;&lt;a title="Click here to read How Japan's Push For Babies Helps Gambling" href="http://kotaku.com/tag/gambling/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"&gt;&lt;span style="color: white;" class="hash"&gt;#&lt;/span&gt;&lt;span style="color: white;"&gt;gambling&lt;/span&gt;&lt;/a&gt;&lt;/div --&gt;
					&lt;div&gt;&lt;a href="http://kotaku.com/5490755/how-japans-push-for-babies-helps-gambling" class="pp_image" title="Click here to read How Japan's Push For Babies Helps Gambling" target="_blank"&gt;
						&lt;img title="Click here to read How Japan's Push For Babies Helps Gambling" src="http://cache-06.gawkerassets.com/assets/images/9/2010/03/160x120_ohmai.jpg" height="120" onload="resizeImage( this )" alt="Click here to read How Japan's Push For Babies Helps Gambling" width="160" /&gt;
											&lt;/a&gt;&lt;/div&gt;
									&lt;/div&gt;
				 The Japanese population is shrinking. Birthrates have been dropping for the past two decades, and the country needs more babies. The Japanese government is attempting to push through a national child subsidy program. Enter pachinko.				&lt;a href="http://kotaku.com/5490755/how-japans-push-for-babies-helps-gambling" title="Click here to read more about How Japan's Push For Babies Helps Gambling [Gambling]" target="_blank"&gt;More&amp;nbsp;&amp;raquo;&lt;/a&gt;
				&lt;br /&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.gawker.com/~ff/kotaku/full?a=38Z1-MM7szY:SnCNXi9AlTU:yIl2AUoC8zA" target="_blank"&gt;&lt;img src="http://feeds.feedburner.com/~ff/kotaku/full?d=yIl2AUoC8zA" border="0" onload="resizeImage( this )" /&gt;&lt;/a&gt; &lt;a href="http://feeds.gawker.com/~ff/kotaku/full?a=38Z1-MM7szY:SnCNXi9AlTU:H0mrP-F8Qgo" target="_blank"&gt;&lt;img src="http://feeds.feedburner.com/~ff/kotaku/full?d=H0mrP-F8Qgo" border="0" onload="resizeImage( this )" /&gt;&lt;/a&gt; &lt;a href="http://feeds.gawker.com/~ff/kotaku/full?a=38Z1-MM7szY:SnCNXi9AlTU:D7DqB2pKExk" target="_blank"&gt;&lt;img src="http://feeds.feedburner.com/~ff/kotaku/full?i=38Z1-MM7szY:SnCNXi9AlTU:D7DqB2pKExk" border="0" onload="resizeImage( this )" /&gt;&lt;/a&gt; &lt;a href="http://feeds.gawker.com/~ff/kotaku/full?a=38Z1-MM7szY:SnCNXi9AlTU:V_sGLiPBpWU" target="_blank"&gt;&lt;img src="http://feeds.feedburner.com/~ff/kotaku/full?i=38Z1-MM7szY:SnCNXi9AlTU:V_sGLiPBpWU" border="0" onload="resizeImage( this )" /&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/kotaku/full/~4/38Z1-MM7szY" height="1" onload="resizeImage( this )" width="1" /&gt;</content>
    <source>
      <id>Kotaku-5490755</id>
      <link href="http://feeds.gawker.com/~r/kotaku/full/~3/38Z1-MM7szY/how-japans-push-for-babies-helps-gambling" rel="alternate"/>
      <title>How Japan's Push For Babies Helps Gambling [Gambling]</title>
      <updated>2010-03-11T13:27:36+00:00</updated>
    </source>
  </entry>
  <entry>
    <title>Prison Break escaping March 30; new screens released</title>
    <updated>2010-03-11T13:14:55+00:00</updated>
    <published>2010-03-11T11:00:00+00:00</published>
    <id>planetaki.com:1329:post:67368731</id>
    <link href="http://www.joystiq.com/2010/03/11/prison-break-escaping-march-30-new-screens-released/" rel="alternate"/>
    <link href="http://www.planetaki.com/gaming/posts/67368731" rel="full"/>
    <summary type="html">&lt;p&gt;&lt;a href="http://www.joystiq.com/photos/prison-break-gdc-2010/full/#2789280" target="_blank"&gt;
      &lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/prisonbreakheaderimg580px.jpg" vspace="0" border="0" hspace="0" onload="resizeImage( this )" alt=""/&gt;
    &lt;/a&gt;&lt;/p&gt;&lt;p&gt;
We have no doubt you've been counting the days (likely via tick marks on the wall), waiting for more information on Zootfly/SouthPeak Games' &lt;em&gt;
      &lt;a href="http://www.joystiq.com/tag/prison-break" target="_blank"&gt;Prison Break&lt;/a&gt;
    &lt;/em&gt;, so you'll be glad to hear that the game finally got a solid release date (March 30) and a price ($49.99 on 360/PS3, $39.99 on PC) today from its publisher. &lt;/p&gt;</summary>
    <content type="html">&lt;div&gt;&lt;a href="http://www.joystiq.com/photos/prison-break-gdc-2010/full/#2789280" target="_blank"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/prisonbreakheaderimg580px.jpg" vspace="0" border="0" hspace="0" onload="resizeImage( this )" alt="" /&gt;&lt;/a&gt;&lt;/div&gt;
We have no doubt you've been counting the days (likely via tick marks on the wall), waiting for more information on Zootfly/SouthPeak Games' &lt;em&gt;&lt;a href="http://www.joystiq.com/tag/prison-break" target="_blank"&gt;Prison Break&lt;/a&gt;&lt;/em&gt;, so you'll be glad to hear that the game finally got a solid release date (March 30) and a price ($49.99 on 360/PS3, $39.99 on PC) today from its publisher. &lt;br /&gt;
&lt;br /&gt;
Along with the mess of new screens we've dropped below into a gallery, this is just about the most flush we've been with &lt;em&gt;Prison Break&lt;/em&gt; info in the entire history of the game's development cycle -- and it's coming out in just under three weeks! As the game's coming from the developer of &lt;em&gt;&lt;a href="http://www.joystiq.com/2009/04/28/joystiq-interview-zootfly-talks-mr-t/" target="_blank"&gt;Mr. T: The Game&lt;/a&gt;&lt;/em&gt;, we're willing to give this one a shot just so we can support the company's upcoming &lt;em&gt;adventure into madness&lt;/em&gt;.&lt;br /&gt;
&lt;div class="postgallery"&gt;&lt;p&gt;&lt;strong&gt;Gallery: &lt;a href="http://www.joystiq.com/photos/prison-break-gdc-2010/" target="_blank"&gt;Prison Break (GDC 2010)&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;&lt;a href="http://www.joystiq.com/photos/prison-break-gdc-2010/2789278/" target="_blank"&gt;&lt;img title="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/prison-break-characters-1_thumbnail.jpg" onload="resizeImage( this )" alt="" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/photos/prison-break-gdc-2010/2789279/" target="_blank"&gt;&lt;img title="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/prison-break-characters-2_thumbnail.jpg" onload="resizeImage( this )" alt="" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/photos/prison-break-gdc-2010/2789280/" target="_blank"&gt;&lt;img title="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/prison-break-characters-3_thumbnail.jpg" onload="resizeImage( this )" alt="" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/photos/prison-break-gdc-2010/2789281/" target="_blank"&gt;&lt;img title="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/prison-break-characters-4_thumbnail.jpg" onload="resizeImage( this )" alt="" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/photos/prison-break-gdc-2010/2789282/" target="_blank"&gt;&lt;img title="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/prison-break-characters-5_thumbnail.jpg" onload="resizeImage( this )" alt="" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;p&gt;&lt;a href="http://www.joystiq.com" target="_blank"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" onload="resizeImage( this )" alt="Joystiq" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2010/03/11/prison-break-escaping-march-30-new-screens-released/" target="_blank"&gt;Prison Break escaping March 30; new screens released&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com" target="_blank"&gt;Joystiq&lt;/a&gt; on Thu, 11 Mar 2010 06:00:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/" target="_blank"&gt;terms for use of feeds&lt;/a&gt;.&lt;br /&gt;&lt;/p&gt;&lt;h6&gt;&lt;/h6&gt;&lt;a href="http://www.joystiq.com/2010/03/11/prison-break-escaping-march-30-new-screens-released/" title="Permanent link to this entry" rel="bookmark" target="_blank"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19392328/" title="Send this entry to a friend via email" target="_blank"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2010/03/11/prison-break-escaping-march-30-new-screens-released/#comments" title="View reader comments on this entry" target="_blank"&gt;Comments&lt;/a&gt;</content>
    <source>
      <id>http://www.joystiq.com/2010/03/11/prison-break-escaping-march-30-new-screens-released/</id>
      <link href="http://www.joystiq.com/2010/03/11/prison-break-escaping-march-30-new-screens-released/" rel="alternate"/>
      <title>Prison Break escaping March 30; new screens released</title>
      <updated>2010-03-11T13:14:55+00:00</updated>
      <rights>Copyright 2010 Weblogs, Inc. The contents of this feed are available for non-commercial use only.</rights>
    </source>
  </entry>
  <entry>
    <title>Gallery:
				 PlayStation Move event photos</title>
    <updated>2010-03-11T13:46:14+00:00</updated>
    <published>2010-03-11T10:58:00+00:00</published>
    <id>planetaki.com:1329:post:67376748</id>
    <link href="http://www.eurogamer.net/articles/playstation-move-event-photos-screenshot-gallery" rel="alternate"/>
    <link href="http://www.planetaki.com/gaming/posts/67376748" rel="full"/>
    <content type="html">&lt;p&gt;
						&lt;strong&gt;
							
								Snaps from last night's kiosk love-in.
							
						&lt;/strong&gt;
					&lt;/p&gt;
				

				&lt;p&gt;
					&lt;a href="http://www.eurogamer.net/articles/playstation-move-event-photos-screenshot-gallery" target="_blank"&gt;
						Read more...
					&lt;/a&gt;
				&lt;/p&gt;			
							
				
								&lt;a href="http://www.eurogamer.net/articles/playstation-move-event-photos-screenshot-gallery" target="_blank"&gt;
									&lt;img src="http://images.eurogamer.net/assets/articles//a/1/0/0/4/1/0/6/ss_Move_002.jpg.jpg" onload="resizeImage( this )" /&gt;
								&lt;/a&gt;
							
								&lt;a href="http://www.eurogamer.net/articles/playstation-move-event-photos-screenshot-gallery" target="_blank"&gt;
									&lt;img src="http://images.eurogamer.net/assets/articles//a/1/0/0/4/1/0/6/ss_Move_020.jpg.jpg" onload="resizeImage( this )" /&gt;
								&lt;/a&gt;
							
								&lt;a href="http://www.eurogamer.net/articles/playstation-move-event-photos-screenshot-gallery" target="_blank"&gt;
									&lt;img src="http://images.eurogamer.net/assets/articles//a/1/0/0/4/1/0/6/ss_Move_014.jpg.jpg" onload="resizeImage( this )" /&gt;
								&lt;/a&gt;
							
								&lt;a href="http://www.eurogamer.net/articles/playstation-move-event-photos-screenshot-gallery" target="_blank"&gt;
									&lt;img src="http://images.eurogamer.net/assets/articles//a/1/0/0/4/1/0/6/ss_Move_035.jpg.jpg" onload="resizeImage( this )" /&gt;
								&lt;/a&gt;</content>
    <source>
      <id>http://www.eurogamer.net/articles/playstation-move-event-photos-screenshot-gallery</id>
      <link href="http://www.eurogamer.net/articles/playstation-move-event-photos-screenshot-gallery" rel="alternate"/>
      <title>Gallery:
				 PlayStation Move event photos</title>
      <updated>2010-03-11T13:46:14+00:00</updated>
      <rights>Copyright 1999-2009 Eurogamer Network Ltd.</rights>
    </source>
  </entry>
  <entry>
    <title>Video:
				 Infinite Space battle tutorial</title>
    <updated>2010-03-11T13:46:14+00:00</updated>
    <published>2010-03-11T10:49:00+00:00</published>
    <id>planetaki.com:1329:post:67376749</id>
    <link href="http://www.eurogamer.net/videos/infinite-space-battle-tutorial" rel="alternate"/>
    <link href="http://www.planetaki.com/gaming/posts/67376749" rel="full"/>
    <content type="html">&lt;p&gt;
					&lt;a href="http://www.eurogamer.net/videos/infinite-space-battle-tutorial" target="_blank"&gt;View this video on EGTV&lt;/a&gt;
				&lt;/p&gt;
				
									
					&lt;a href="http://www.eurogamer.net/videos/infinite-space-battle-tutorial" target="_blank"&gt;
						&lt;img src="http://images.eurogamer.net/tv/5/0/5/6/2/screengrab_480.jpg" onload="resizeImage( this )" /&gt;
					&lt;/a&gt;</content>
    <source>
      <id>http://www.eurogamer.net/videos/infinite-space-battle-tutorial</id>
      <link href="http://www.eurogamer.net/videos/infinite-space-battle-tutorial" rel="alternate"/>
      <title>Video:
				 Infinite Space battle tutorial</title>
      <updated>2010-03-11T13:46:14+00:00</updated>
      <rights>Copyright 1999-2009 Eurogamer Network Ltd.</rights>
    </source>
  </entry>
  <entry>
    <title>EA Shows How Medal Of Honor Is Not Just Another WWII FPS</title>
    <updated>2010-03-11T13:46:13+00:00</updated>
    <published>2010-03-11T10:25:00+00:00</published>
    <id>planetaki.com:1329:post:67376710</id>
    <link href="http://www.1up.com/do/previewPage?cId=3178304" rel="alternate"/>
    <link href="http://www.planetaki.com/gaming/posts/67376710" rel="full"/>
    <summary type="html">&lt;p&gt;&lt;span class="articleText"&gt;My memories of &lt;a href="/do/search?term=medal+of+honor" target="_blank"&gt;Medal of Honor&lt;/a&gt; traditionally involve the &lt;i&gt;Saving Private Ryan&lt;/i&gt;-esque level depicting D-Day, or highly scripted (and action-filled) gunfights-as-rollercoaster moments. So it's pretty darn weird to see the new &lt;a href="/do/gameOverview?cId=3172716" target="_blank"&gt;Medal of Honor&lt;/a&gt; take place in a period other than World War II, and on top of that, to see a pretty low-key (and downright stealthy) mission as opposed to a blazing shootout. 
&lt;/span&gt;&lt;/p&gt;&lt;p&gt;
Executive producer Greg Goodrich recently stopped by to show off a mission, and briefly talk about the new direction for Medal of Honor. Sure, this install maintains MOH's core ethos of being a serious and realistic depiction of military combat -- it just happens to also be the MOH that takes place in the modern day, carries an M-rating, and has two development teams working on different aspects, to boot. 
&lt;/p&gt;&lt;p&gt;&lt;/p&gt;</summary>
    <content type="html">&lt;p&gt;

















				

















		
















&lt;!--Begin feature--&gt;


&lt;!-- for syndication --&gt;


	
		&lt;span class="articleText"&gt;My memories of &lt;a href="/do/search?term=medal+of+honor" target="_blank"&gt;Medal of Honor&lt;/a&gt; traditionally involve the &lt;i&gt;Saving Private Ryan&lt;/i&gt;-esque level depicting D-Day, or highly scripted (and action-filled) gunfights-as-rollercoaster moments. So it's pretty darn weird to see the new &lt;a href="/do/gameOverview?cId=3172716" target="_blank"&gt;Medal of Honor&lt;/a&gt; take place in a period other than World War II, and on top of that, to see a pretty low-key (and downright stealthy) mission as opposed to a blazing shootout. 
&lt;p&gt;
Executive producer Greg Goodrich recently stopped by to show off a mission, and briefly talk about the new direction for Medal of Honor. Sure, this install maintains MOH's core ethos of being a serious and realistic depiction of military combat -- it just happens to also be the MOH that takes place in the modern day, carries an M-rating, and has two development teams working on different aspects, to boot. 
&lt;p&gt;
&lt;!-- start screen module --&gt;
&lt;div id="screen_module"&gt;
&lt;a href="/do/media?cId=3172716&amp;sec=IMAGES" target="_blank"&gt;
&lt;img src="/media?id=3797145&amp;type=lg" onload="resizeImage( this )" width="624" /&gt;&lt;/a&gt;
&lt;/div&gt;&lt;/p&gt;&lt;/p&gt;&lt;/span&gt;&lt;/p&gt;</content>
    <source>
      <id>http://www.1up.com/do/previewPage?cId=3178304</id>
      <link href="http://www.1up.com/do/previewPage?cId=3178304" rel="alternate"/>
      <title>EA Shows How Medal Of Honor Is Not Just Another WWII FPS</title>
      <updated>2010-03-11T13:46:13+00:00</updated>
      <rights>Copyright (c) 2002-2008 Ziff Davis Media Inc.</rights>
    </source>
  </entry>
  <entry>
    <title>Tinseltown Dreams</title>
    <updated>2010-03-11T13:46:07+00:00</updated>
    <published>2010-03-11T10:20:38+00:00</published>
    <id>planetaki.com:1329:post:67376688</id>
    <link href="http://gamevideos.1up.com:80/video/id/28323" rel="alternate"/>
    <link href="http://www.planetaki.com/gaming/posts/67376688" rel="full"/>
    <content type="html">First trailer for the match-three movie creation app, Tinseltown Dreams</content>
    <source>
      <id>http://gamevideos.1up.com:80/video/id/28323</id>
      <link href="http://gamevideos.1up.com:80/video/id/28323" rel="alternate"/>
      <title>Tinseltown Dreams</title>
      <updated>2010-03-11T13:46:07+00:00</updated>
      <rights>Copyright (c) 2002-2009 UGO Entertainment</rights>
    </source>
  </entry>
  <entry>
    <title>News:
				 Old Republic EA's "largest ever" game</title>
    <updated>2010-03-11T13:46:05+00:00</updated>
    <published>2010-03-11T10:16:00+00:00</published>
    <id>planetaki.com:1329:post:67376687</id>
    <link href="http://www.gamesindustry.biz/articles/old-republic-eas-largest-ever-game" rel="alternate"/>
    <link href="http://www.planetaki.com/gaming/posts/67376687" rel="full"/>
    <summary type="html">&lt;p&gt;
										
EA chief financial officer Eric Brown has claimed that BioWare's Star Wars: The Old Republic is the publisher's most expensive game in the company's nearly 30 year history.

									&lt;/p&gt;&lt;p&gt;
										
Speaking to a Wedbush Morgan Securities audience in New York, as reported by sister site Eurogamer, Brown commented that the massively multiplayer online game was the "largest ever development project, period, in the history of the company".

									&lt;/p&gt;&lt;p&gt;
										
Although he did not put a specific figure on the development costs Brown indicated that a standard packaged title cost around $30 million but "any MMO costs significantly more than that".

									&lt;/p&gt;</summary>
    <content type="html">&lt;p&gt;
										
EA chief financial officer Eric Brown has claimed that BioWare's Star Wars: The Old Republic is the publisher's most expensive game in the company's nearly 30 year history.

									&lt;/p&gt;									
								
									&lt;p&gt;
										
Speaking to a Wedbush Morgan Securities audience in New York, as reported by sister site Eurogamer, Brown commented that the massively multiplayer online game was the "largest ever development project, period, in the history of the company".

									&lt;/p&gt;									
								
									&lt;p&gt;
										
Although he did not put a specific figure on the development costs Brown indicated that a standard packaged title cost around $30 million but "any MMO costs significantly more than that".

									&lt;/p&gt;									
								

				&lt;p&gt;
					&lt;a href="http://www.gamesindustry.biz/articles/old-republic-eas-largest-ever-game" target="_blank"&gt;
						Read more...
					&lt;/a&gt;
				&lt;/p&gt;</content>
    <source>
      <id>http://www.gamesindustry.biz/articles/old-republic-eas-largest-ever-game</id>
      <link href="http://www.gamesindustry.biz/articles/old-republic-eas-largest-ever-game" rel="alternate"/>
      <title>News:
				 Old Republic EA's "largest ever" game</title>
      <updated>2010-03-11T13:46:05+00:00</updated>
      <rights>Copyright 1999-2009 Eurogamer Network Ltd.</rights>
    </source>
  </entry>
  <entry>
    <title>First Look At Last Story Art [Gallery]</title>
    <updated>2010-03-11T13:27:36+00:00</updated>
    <published>2010-03-11T10:00:00+00:00</published>
    <id>planetaki.com:1329:post:67373337</id>
    <link href="http://feeds.gawker.com/~r/kotaku/full/~3/WoZdSXpEMjI/" rel="alternate"/>
    <link href="http://www.planetaki.com/gaming/posts/67373337" rel="full"/>
    <summary type="html">&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://kotaku.com/5490768/first-look-at-last-story-art/gallery/" class="pp_image" title="Click here to read First Look At Last Story Art" target="_blank"&gt;
						&lt;img title="Click here to read First Look At Last Story Art" src="http://cache-08.gawkerassets.com/assets/images/9/2010/03/160x120_laststory2.jpg" height="120" onload="resizeImage( this )" alt="Click here to read First Look At Last Story Art" width="160"/&gt;&lt;/a&gt;&lt;/p&gt;</summary>
    <content type="html">&lt;div&gt;
										&lt;!--  div style="background-color: #B3B3B3; width: 160px; padding: 1px;"&gt;&lt;a title="Click here to read First Look At Last Story Art" href="http://kotaku.com/tag/gallery/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"&gt;&lt;span style="color: white;" class="hash"&gt;#&lt;/span&gt;&lt;span style="color: white;"&gt;gallery&lt;/span&gt;&lt;/a&gt;&lt;/div --&gt;
					&lt;div&gt;&lt;a href="http://kotaku.com/5490768/first-look-at-last-story-art/gallery/" class="pp_image" title="Click here to read First Look At Last Story Art" target="_blank"&gt;
						&lt;img title="Click here to read First Look At Last Story Art" src="http://cache-08.gawkerassets.com/assets/images/9/2010/03/160x120_laststory2.jpg" height="120" onload="resizeImage( this )" alt="Click here to read First Look At Last Story Art" width="160" /&gt;
											&lt;/a&gt;&lt;/div&gt;
									&lt;/div&gt;
				The Last Story, the upcoming Wii role-playing game, is the newest title from Final Fantasy designer Hironobu Sakaguchi. Previously, all that &lt;a href="http://kotaku.com/5459483/final-fantasy-creator-working-on-wii-game" target="_blank"&gt;had been shown&lt;/a&gt; of the game is a logo. Until now.				&lt;a href="http://kotaku.com/5490768/first-look-at-last-story-art/gallery/" title="Click here to read more about First Look At Last Story Art [Gallery]" target="_blank"&gt;More&amp;nbsp;&amp;raquo;&lt;/a&gt;
				&lt;br /&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.gawker.com/~ff/kotaku/full?a=WoZdSXpEMjI:QdzkEAOAlCQ:yIl2AUoC8zA" target="_blank"&gt;&lt;img src="http://feeds.feedburner.com/~ff/kotaku/full?d=yIl2AUoC8zA" border="0" onload="resizeImage( this )" /&gt;&lt;/a&gt; &lt;a href="http://feeds.gawker.com/~ff/kotaku/full?a=WoZdSXpEMjI:QdzkEAOAlCQ:H0mrP-F8Qgo" target="_blank"&gt;&lt;img src="http://feeds.feedburner.com/~ff/kotaku/full?d=H0mrP-F8Qgo" border="0" onload="resizeImage( this )" /&gt;&lt;/a&gt; &lt;a href="http://feeds.gawker.com/~ff/kotaku/full?a=WoZdSXpEMjI:QdzkEAOAlCQ:D7DqB2pKExk" target="_blank"&gt;&lt;img src="http://feeds.feedburner.com/~ff/kotaku/full?i=WoZdSXpEMjI:QdzkEAOAlCQ:D7DqB2pKExk" border="0" onload="resizeImage( this )" /&gt;&lt;/a&gt; &lt;a href="http://feeds.gawker.com/~ff/kotaku/full?a=WoZdSXpEMjI:QdzkEAOAlCQ:V_sGLiPBpWU" target="_blank"&gt;&lt;img src="http://feeds.feedburner.com/~ff/kotaku/full?i=WoZdSXpEMjI:QdzkEAOAlCQ:V_sGLiPBpWU" border="0" onload="resizeImage( this )" /&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/kotaku/full/~4/WoZdSXpEMjI" height="1" onload="resizeImage( this )" width="1" /&gt;</content>
    <source>
      <id>Kotaku-5490768</id>
      <link href="http://feeds.gawker.com/~r/kotaku/full/~3/WoZdSXpEMjI/" rel="alternate"/>
      <title>First Look At Last Story Art [Gallery]</title>
      <updated>2010-03-11T13:27:36+00:00</updated>
    </source>
  </entry>
  <entry>
    <title>Study: America spent $3.8 billion on MMOs in 2009</title>
    <updated>2010-03-11T13:14:55+00:00</updated>
    <published>2010-03-11T10:00:00+00:00</published>
    <id>planetaki.com:1329:post:67368732</id>
    <link href="http://www.joystiq.com/2010/03/11/study-america-spent-3-8-billion-on-mmos-in-2009/" rel="alternate"/>
    <link href="http://www.planetaki.com/gaming/posts/67368732" rel="full"/>
    <summary type="html">&lt;p&gt;&lt;a href="http://www.develop-online.net/press-releases/56529/Todays-Gamers-MMO-Focus-Report" target="_blank"&gt;
      &lt;img src="http://www.blogcdn.com/www.massively.com/media/2010/03/graph-rb-39.jpg" vspace="4" border="0" height="350" hspace="0" onload="resizeImage( this )" align="middle" alt="" width="580"/&gt;
    &lt;/a&gt;&lt;/p&gt;&lt;p&gt;
Massively multiplayer online game players in the States allegedly spent $3.8 billion last year, according to the &lt;a href="http://www.develop-online.net/press-releases/56529/Todays-Gamers-MMO-Focus-Report" target="_blank"&gt;
      &lt;em&gt;Today's Gamers MMO Focus Report&lt;/em&gt;
    &lt;/a&gt; by Gamesindustry.com and TNS. The report claims that the MMO market in the US has reached 46 million users, with 21 million paying for online games. The rest play without spending a dime (think "freemium").&lt;/p&gt;</summary>
    <content type="html">&lt;div&gt;&lt;a href="http://www.develop-online.net/press-releases/56529/Todays-Gamers-MMO-Focus-Report" target="_blank"&gt;&lt;img src="http://www.blogcdn.com/www.massively.com/media/2010/03/graph-rb-39.jpg" vspace="4" border="0" height="350" hspace="0" onload="resizeImage( this )" align="middle" alt="" width="580" /&gt;&lt;/a&gt;&lt;/div&gt;
Massively multiplayer online game players in the States allegedly spent $3.8 billion last year, according to the &lt;a href="http://www.develop-online.net/press-releases/56529/Todays-Gamers-MMO-Focus-Report" target="_blank"&gt;&lt;em&gt;Today's Gamers MMO Focus Report&lt;/em&gt;&lt;/a&gt; by Gamesindustry.com and TNS. The report claims that the MMO market in the US has reached 46 million users, with 21 million paying for online games. The rest play without spending a dime (think "freemium").&lt;br /&gt;
&lt;br /&gt;
In a shocking upset victory &lt;em&gt;dripping&lt;/em&gt; in sarcasm, &lt;a href="http://wow.com" target="_blank"&gt;&lt;em&gt;World of Warcraft&lt;/em&gt;&lt;/a&gt; was the most popular MMO with the US, besting &lt;em&gt;NeoPets, Club Penguin, Disney ToonTown&lt;/em&gt; and &lt;em&gt;Runescape&lt;/em&gt;. Ah freemium, where even the traditional MMO companies &lt;a href="http://www.joystiq.com/2010/03/02/turbine-makes-more-money-by-giving-its-mmo-away-for-free" target="_blank"&gt;can make money&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
[Via &lt;a href="http://www.massively.com/2010/03/10/americans-spend-3-8-billion-on-mmo-gaming-in-2009/" target="_blank"&gt;Massively&lt;/a&gt;, &lt;a href="http://www.gamasutra.com/view/news/27581/Study_US_Gamers_Spent_38_Billion_On_MMOs_in_2009.php" target="_blank"&gt;Gamasutra&lt;/a&gt;]&lt;p&gt;&lt;a href="http://www.joystiq.com" target="_blank"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" onload="resizeImage( this )" alt="Joystiq" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2010/03/11/study-america-spent-3-8-billion-on-mmos-in-2009/" target="_blank"&gt;Study: America spent $3.8 billion on MMOs in 2009&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com" target="_blank"&gt;Joystiq&lt;/a&gt; on Thu, 11 Mar 2010 05:00:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/" target="_blank"&gt;terms for use of feeds&lt;/a&gt;.&lt;br /&gt;&lt;/p&gt;&lt;h6&gt;&lt;/h6&gt;&lt;a href="http://www.develop-online.net/press-releases/56529/Todays-Gamers-MMO-Focus-Report" target="_blank"&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2010/03/11/study-america-spent-3-8-billion-on-mmos-in-2009/" title="Permanent link to this entry" rel="bookmark" target="_blank"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19392349/" title="Send this entry to a friend via email" target="_blank"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2010/03/11/study-america-spent-3-8-billion-on-mmos-in-2009/#comments" title="View reader comments on this entry" target="_blank"&gt;Comments&lt;/a&gt;</content>
    <source>
      <id>http://www.joystiq.com/2010/03/11/study-america-spent-3-8-billion-on-mmos-in-2009/</id>
      <link href="http://www.joystiq.com/2010/03/11/study-america-spent-3-8-billion-on-mmos-in-2009/" rel="alternate"/>
      <title>Study: America spent $3.8 billion on MMOs in 2009</title>
      <updated>2010-03-11T13:14:55+00:00</updated>
      <rights>Copyright 2010 Weblogs, Inc. The contents of this feed are available for non-commercial use only.</rights>
    </source>
  </entry>
  <entry>
    <title>Medal of Honor Preview</title>
    <updated>2010-03-11T13:46:31+00:00</updated>
    <published>2010-03-11T09:57:07+00:00</published>
    <id>planetaki.com:1329:post:67376760</id>
    <link href="http://feeds.play.tm/~r/playtm/~3/Kh3v3Qrav70/" rel="alternate"/>
    <link href="http://www.planetaki.com/gaming/posts/67376760" rel="full"/>
    <summary type="html">&lt;p&gt;Mud, Sweat and Tiers&lt;/p&gt;&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/phM0fQQ37s26g10Sym4UDf3kkC8/0/da" target="_blank"&gt;
      &lt;img ismap="true" src="http://feedads.g.doubleclick.net/~a/phM0fQQ37s26g10Sym4UDf3kkC8/0/di" border="0" onload="resizeImage( this )"/&gt;
    &lt;/a&gt;&lt;br/&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/phM0fQQ37s26g10Sym4UDf3kkC8/1/da" target="_blank"&gt;
      &lt;img ismap="true" src="http://feedads.g.doubleclick.net/~a/phM0fQQ37s26g10Sym4UDf3kkC8/1/di" border="0" onload="resizeImage( this )"/&gt;
    &lt;/a&gt;&lt;/p&gt;</summary>
    <content type="html">&lt;p&gt;Mud, Sweat and Tiers&lt;/p&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/phM0fQQ37s26g10Sym4UDf3kkC8/0/da" target="_blank"&gt;&lt;img ismap="true" src="http://feedads.g.doubleclick.net/~a/phM0fQQ37s26g10Sym4UDf3kkC8/0/di" border="0" onload="resizeImage( this )" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/phM0fQQ37s26g10Sym4UDf3kkC8/1/da" target="_blank"&gt;&lt;img ismap="true" src="http://feedads.g.doubleclick.net/~a/phM0fQQ37s26g10Sym4UDf3kkC8/1/di" border="0" onload="resizeImage( this )" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.play.tm/~ff/playtm?a=Kh3v3Qrav70:FHvH6XLoihg:yIl2AUoC8zA" target="_blank"&gt;&lt;img src="http://feeds.feedburner.com/~ff/playtm?d=yIl2AUoC8zA" border="0" onload="resizeImage( this )" /&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/playtm/~4/Kh3v3Qrav70" height="1" onload="resizeImage( this )" width="1" /&gt;</content>
    <source>
      <id>http://play.tm/preview/29416/medal-of-honor/</id>
      <link href="http://feeds.play.tm/~r/playtm/~3/Kh3v3Qrav70/" rel="alternate"/>
      <title>Medal of Honor Preview</title>
      <updated>2010-03-11T13:46:31+00:00</updated>
      <rights>Copyright 2008, Ferrago Ltd</rights>
    </source>
  </entry>
  <entry>
    <title>News:
				 Lara Croft returns this summer for $15</title>
    <updated>2010-03-11T10:05:41+00:00</updated>
    <published>2010-03-11T09:53:00+00:00</published>
    <id>planetaki.com:1329:post:67347198</id>
    <link href="http://www.eurogamer.net/articles/lara-croft-returns-this-summer-for-USD15" rel="alternate"/>
    <link href="http://www.planetaki.com/gaming/posts/67347198" rel="full"/>
    <summary type="html">&lt;p&gt;&lt;strong&gt;
							
									In Guardian of Light for PC, PSN, XBLA.
								
						&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;
										
Crystal Dynamics plans to release newly announced Lara Croft and the Guardian of Light this summer on PC, PSN and XBLA.

									&lt;/p&gt;&lt;p&gt;
										
This downloadable action adventure costs $15, which translates to 1200 Microsoft Points.

									&lt;/p&gt;</summary>
    <content type="html">&lt;p&gt;
						&lt;strong&gt;
							
									In Guardian of Light for PC, PSN, XBLA.
								
						&lt;/strong&gt;
					&lt;/p&gt;
				
									&lt;p&gt;
										
Crystal Dynamics plans to release newly announced Lara Croft and the Guardian of Light this summer on PC, PSN and XBLA.

									&lt;/p&gt;									
								
									&lt;p&gt;
										
This downloadable action adventure costs $15, which translates to 1200 Microsoft Points.

									&lt;/p&gt;									
								
									&lt;p&gt;
										
Lara Croft and the Guardian of Light represents a new take on the Tomb Raider licence and, for once, there are no high-kicking Lara Croft clones in sight.

									&lt;/p&gt;									
								

				&lt;p&gt;
					&lt;a href="http://www.eurogamer.net/articles/lara-croft-returns-this-summer-for-USD15" target="_blank"&gt;
						Read more...
					&lt;/a&gt;
				&lt;/p&gt;</content>
    <source>
      <id>http://www.eurogamer.net/articles/lara-croft-returns-this-summer-for-USD15</id>
      <link href="http://www.eurogamer.net/articles/lara-croft-returns-this-summer-for-USD15" rel="alternate"/>
      <title>News:
				 Lara Croft returns this summer for $15</title>
      <updated>2010-03-11T10:05:41+00:00</updated>
      <rights>Copyright 1999-2009 Eurogamer Network Ltd.</rights>
    </source>
  </entry>
  <entry>
    <title>Lt. Fly Gameplay</title>
    <updated>2010-03-11T13:46:07+00:00</updated>
    <published>2010-03-11T09:52:51+00:00</published>
    <id>planetaki.com:1329:post:67376689</id>
    <link href="http://gamevideos.1up.com:80/video/id/28322" rel="alternate"/>
    <link href="http://www.planetaki.com/gaming/posts/67376689" rel="full"/>
    <content type="html">Check out Namco's nifty little mashup of shooters and match-three puzzle games known as Lt. Fly</content>
    <source>
      <id>http://gamevideos.1up.com:80/video/id/28322</id>
      <link href="http://gamevideos.1up.com:80/video/id/28322" rel="alternate"/>
      <title>Lt. Fly Gameplay</title>
      <updated>2010-03-11T13:46:07+00:00</updated>
      <rights>Copyright (c) 2002-2009 UGO Entertainment</rights>
    </source>
  </entry>
</feed>
